Banjo

Medium Humanoid, Lawful Good

AC: 10

HP: 49

Speed: 35 ft.

STR
12 ()

DEX
14 ()

CON
9 ()

INT
10 ()

WIS
10 ()

CHA
16 ()

Saving Throws: INT +2, WIS +1, CHA +1

Skills: Intimidation +12, Persuasion +12

Condition Immunities: Charmed

Senses: Blindsight 120 ft., Passive Perception 14

Languages: Common

Challenge: 14 (11,500 XP)

Legendary Resistance (3/Day). If the false hydra fails a saving throw, it can choose to succeed instead.

Actions

Bite. Melee Weapon Attack: +11 to hit, one target. Hit: 20 (4d8 + 2) bludgeoning damage.

Description

Banjo, the scruffy and spirited ginger kid from a distant town, embarked on a journey to the renowned Magic School of Ironforge with dreams larger than life itself. His short, curly hair and face dotted with freckles often make him stand out in a crowd, not just for his looks but also for the vibrant colors he wears, a testament to his vivacious spirit. Banjo’s attire, a kaleidoscope of hues, mirrors his approach to life and magic—bold, unapologetic, and always aiming to brighten the drab corners of Ironforge. Despite his warmth and eagerness to connect, Banjo finds himself somewhat isolated in a community where solemnity and grave dedication to the arcane arts are the norms. His peers, focused intently on mastering complex spells and incantations, seldom appreciate the lighter, melodic magic that Banjo brings.

In his solitude, Banjo’s kind-heartedness and impulsive nature have become both his shield and his guide, leading him to explore the depths of bardic magic in ways others might overlook. His magic-infused music, a blend of whimsical tunes and heartfelt melodies, has the power to soothe pain, lift spirits, and even manipulate the elements in subtle ways, reflecting his innate connection to the emotional spectrum that magic can touch. Banjo’s journey at the Magic School of Ironforge is not just about perfecting his craft but about finding a way to bridge the gap between the rigid discipline of traditional magic and the boundless possibilities of musical enchantment. Though he walks a lonely path, his resolve to prove the value of his bardic skills and his dream to weave magic and music into a harmonious symphony of influence keep his spirits high. Banjo, with his silly antics and impulsive adventures, slowly begins to carve a niche for himself, hoping one day to turn his solitude into a chorus of friendships and acceptance in the magical community of Ironforge.

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